Match Timer – Part 2

In the previous article we looked at some of the decisions behind re-writing the Footy Timer app (which was previously developed for the I’m Watch) in order to implement it on Android Wear. In this article we’ll begin looking at the code.

Match Timer – Part 1

Back in December 2013 there was a series of posts which covered how to write a basic app for the I’m Watch Smart Watch which allowed the user to track the stoppage time during a football (soccer to our American friends) match. With the arrival of Android Wear it seemed a good idea to port…

Ripples – Part 3

Previously in this series we’ve looked at the ripple effect touch feedback which was introduced in the Android-L developer preview, and looked at how we can define ripples, and also integrate them with existing background drawables. In this concluding article we’ll look at styling our ripples.

Ripples – Part 2

In the previous article we began looking an RippleDrawable which was introduced in the Android-L developer preview. In this article we’ll look at ways in which we can control the look of our Ripple.

Ripples – Part 1

At the time of writing, Google have recently announced the Android L Developer Preview which is a foretaste of some of the goodies coming in the full L release of Android. Over the coming weeks and months we’ll be covering a number of the new APIs and features being added in API 21. To start…