Archive for the ‘Bitmap Drawable’ Category

Dynamic Icon – Part 2

Friday, March 22nd, 2013

In the previous article we got a basic app set up and got our images set up ready to create an image in which part of the colour could change depending on the values of three SeekBars representing the red, green, and blue components. In this article we’ll look at how we actually apply those colour values and create the required image.

Dynamic Icon – Part 1

Friday, March 15th, 2013

Recently in my day job for Byte Squared I wanted to have an ImageButton in which a part of the image should change colour to match the a value selected by the user. In other words the icon needed to change dynamically. In this series of articles we’ll look at a method of achieving this.

More Vector Drawables – Part 1

Friday, April 20th, 2012

In recent articles on Styling Android I have diverged a little from pure UI and covered some more subtle aspects to improve your UX. In this series we’re going to return to something that was covered in the very first post to Styling Android: Vector Drawables. Previously we have looked at how vector drawables can be used instead of bitmaps to provide better scaleability of your UI components between different devices & from-factors. In this series we’ll look at some further tricks that you can use to get the most out of vector drawables.