Archive for April, 2012

More Vector Drawables – Part 2

Friday, April 27th, 2012

In the previous article we looked at a tiled background pattern. In this article we’ll look at how we can create a panel with a 3D effect border created using a vector drawable.

More Vector Drawables – Part 1

Friday, April 20th, 2012

In recent articles on Styling Android I have diverged a little from pure UI and covered some more subtle aspects to improve your UX. In this series we’re going to return to something that was covered in the very first post to Styling Android: Vector Drawables. Previously we have looked at how vector drawables can be used instead of bitmaps to provide better scaleability of your UI components between different devices & from-factors. In this series we’ll look at some further tricks that you can use to get the most out of vector drawables.

Memory Cache – Part 4

Friday, April 13th, 2012

In the previous part of this series we implemented a simple memory cache based upon WeakReference. It certainly improved performance when we were using the same image multiple times within a short period, but it is easy to predict that our cached images would not survive an intensive operation, such as an Activity transition. Also, the policy of when to free cached items was completely outside of our control. While there are certainly use-cases where this is not an issue, it is often necessary to have rather more control. In this article we’ll look at LruCache which gives us precisely that.

Memory Cache – Part 3

Friday, April 6th, 2012

In the previous part of this series we looked at why caching images may help the performance of our app, so let’s firstly look at a technique for creating a short-lived cache. The items in the cache will only survive until the next GC if they are not strongly referenced, but this can sometimes be desirable if we want to be extremely conservative with resources.