One of the many new design patterns introduced as part of material design is the Floating Action Button. However, at the time of writing, there is isn’t a control baked in to Android to achieve this, so in this series we’ll look at how to implement a FAB which conforms to the material guidelines.
Month: January 2015
VectorDrawables – Part 4
Previously in this series we’ve looked at how we can create VectorDrawables and animate path groups, and also animate the rendering of the paths. However, there is even more that we can animate by actually modifying the SVG path data itself, and in this concluding article in this series we’ll look at how we can…
VectorDrawables – Part 3
Previously in this series we’ve looked at how to implement a VectorDrawable using SVG path data and then apply some simple animations to individual component path elements. In this article we’ll take the animations a step further and look at how we can actually animate the contents of the path elements.
VectorDrawables – Part 2
In the previous article we looked at how to convert an existing SVG image in to a VectorDrawable which enables us to replace lots of large bitmap Drawables which can be mutch smaller and are much easier to maintain. However that’s not where the benefit of VectorDrawables end – we can also animate then and…
VectorDrawables – Part 1
One of the really exciting new features in Lollipop is the inclusion of VectorDrawable and some associated classes which provide some extremely powerful new options for adding complex vector graphics as paths (which will scale across form-factors, screen sizes, and densities much better than bitmaps), and provide some equally powerful tools to animate them. In…