Previously in this series on developing Match Timer (for timing football matches on Android Wear) we’ve looked at the timing engine and the BroadcastReceiver which is used to register alarms and handle events both from those alarms and from user actions. In this article we’ll turn our attention to notifications which are the primary interface…
Category: AlarmManager
Match Timer – Part 3
Previously in this series we’ve looked at the software design decisions and the main timer engine for our Android Wear app to time do football (soccer to our American cousins) matches. In this article we’ll look at how we can wake up periodically in order to update the user.
TextClock Version 2 – Part 6
In the previous article I covered the various solutions that I tried to resolve an issue that had developed within TextClock. The time is actually updating anything up to a minute later than it should be, and the problem was caused by internal changes to AlarmManager which were introduced in KitKat. In this article in…
TextClock Version 2 – Part 5
In the previous article I mentioned an issue that has developed within TextClock – the time is actually updating anything up to a minute later than it should be. In this article in this we’ll investigate what is happening.
Text Clock – Part 4
In the previous article we got the time displaying on our Text Clock app widget, but the time did not update. In this article we’ll use AlarmManager to get the widget updating periodically.