Previously in this series we’ve looked at the timer engine, the event engine, and the mechanism for notifying the user in our app for timing football matches. In this article we’ll turn our attention to the UI and look at the Activities in the app.
Category: Android Wear
Match Timer – Part 4
Previously in this series on developing Match Timer (for timing football matches on Android Wear) we’ve looked at the timing engine and the BroadcastReceiver which is used to register alarms and handle events both from those alarms and from user actions. In this article we’ll turn our attention to notifications which are the primary interface…
Match Timer – Part 3
Previously in this series we’ve looked at the software design decisions and the main timer engine for our Android Wear app to time do football (soccer to our American cousins) matches. In this article we’ll look at how we can wake up periodically in order to update the user.
Match Timer – Part 2
In the previous article we looked at some of the decisions behind re-writing the Footy Timer app (which was previously developed for the I’m Watch) in order to implement it on Android Wear. In this article we’ll begin looking at the code.
Match Timer – Part 1
Back in December 2013 there was a series of posts which covered how to write a basic app for the I’m Watch Smart Watch which allowed the user to track the stoppage time during a football (soccer to our American friends) match. With the arrival of Android Wear it seemed a good idea to port…