Gradle: Version Catalogs

In April 2021 Gradle V7.0 was released. It introduces a new experimental feature called version catalogs. These can make life easier when we need to maintain consistent dependency versions in multi-module projects. In this post, we’ll take a look at this new feature, and how it can make life easier.

Mainframer / Mirakle

Build speeds are an important issue when it comes to Android development. While things are certainly improving thanks to the work that the Android Tools team at Google are doing doing to the Android toolchain, and other changes such as incremental compilation in the Kotlin toolchain, there are still occasions where builds are slow. Any…

Muselee 4: Gradle Kotlin DSL

Muselee is a demo app which allows the user to browse popular music artists. It is not intended to be a fully-featured user app, but a vehicle to explore good app architecture, how to implement current best-practice, and explore how the two often go hand in hand. Moreover it will be used to explore how…

JUnit 5: Nested Tests

JUnit 5 was formally released in July 2016 and is quite a major evolution to JUnit 4 which has been the standard unit testing framework since Android first appeared on the scene. There are some quite significant changes and getting things set up, and then getting the best out of JUnit 5 can require a…

JUnit 5: Getting Started

JUnit 5 was formally released in July 2016 and is quite a major evolution to JUnit 4 which has been the standard unit testing framework since Android first appeared on the scene. There are some quite significant changes and getting things set up, and then getting the best out of JUnit 5 can require a…

Gradle Revisited

Back in May 2013 Google announced at IO that they were working on a completely new IDE based upon IntelliJ IDEA which would be based upon the Gradle build system. At the end of June in the same year I began a series of posts which ended up as a series of 9 posts (the…

Match Timer – Part 6

Previously in this series we’ve built a Wear app designed to time football matches. While we finished the coding in the last article, there is still another important thing to do if we want to distribute our app via Google Play, and that’s package it up! In this concluding article of this series we’ll look…

Gradle Build – Part 8

Previously in this series we’ve looked at various aspects of the new Android Gradle build system. But what happens if the Android tools do not quite do what we require? In this article we’ll have a look at how we can extend and customise the Gradle build process.

Gradle Build – Part 7

Previously in this series we’ve looked at various aspects of the Android Gradle build some of which are features of Gradle itself, but others which are specific to the Android build toolchain that has been developed on top of that. In this article we’re going to look at a feature that most definitely falls into…