Design Library – Part 3

At Google I/O 2015 the Material Design Support Library was announced, and with it creating material apps targeting API levels below API 19 suddenly got a lot easier. In this series we’ll look at taking the RSS Reader app that we used as a basis for the Material series, and re-write it to make full…

Design Library – Part 2

At Google I/O 2015 the Material Design Support Library was announced, and with it creating material apps targeting API levels below API 19 suddenly got a lot easier. In this series we’ll look at taking the RSS Reader app that we used as a basis for the Material series, and re-write it to make full…

Design Library – Part 1

At Google I/O 2015 the Material Design Support Library was announced, and with it creating material apps targeting API levels below API 19 suddenly got a lot easier. In this series we’ll look at taking the RSS Reader app that we used as a basis for the Material series, and re-write it to make full…

Floating Action Button – Part 2

In the previous article we constructed a simple implementation of a Floating Action Button which conformed to the material design guidelines in terms of being elevated above the background (with the appropriate shadow) and rising to meet your finger when it is touched. In this article we’ll turn our attention to animating the icon to…

Floating Action Button – Part 1

One of the many new design patterns introduced as part of material design is the Floating Action Button. However, at the time of writing, there is isn’t a control baked in to Android to achieve this, so in this series we’ll look at how to implement a FAB which conforms to the material guidelines.

Material – Part 8

Previously in this series we’ve looked at a number of different things that we can do to begin applying some principles of material design to our apps. In this concluding article in this series we’ll turn our attention to Activity transitions which are an important part of material design as they are designed to provide…

Material – Part 7

In the previous article we began looking at how RecyclerView makes life an awful lot easier when dragging list items to alter their position. We looked at how we can generate a bitmap of the view that we want to drag, and promote it to an overlay layer so that we can move it around…

Material – Part 6

Previously in this series we have applied basic Material design to a simple RSS reader app, and most recently we converted our ListView to the new RecyclerView. However, at the conclusion of the previous article, we had completed this migration but the net result in terms of UI was zero – the behaviour was exactly…

Material – Part 5

The the previous article we began the migration from ListView to RecyclerView by moving our Adapter implementation to RecyclerView.Adapter. In this article we’ll complete the migration and also find one small, but easily resolved problem along the way.