I released a video for the AsyncAndroid 2020 and this article contains some additional information on the subject matter of that video. I would strongly suggest that you give it a watch first. There’s also some great content from other folks, so please drop by – it’s all free content.
Tag: RenderScript
Mandelbrot: Basic Viewer
In this series we’re going to build an app to view the Mandelbrot set. While this is not necessarily something that is likely to be of direct use to the majority of app developers (except for those that have a desire to develop their own Mandelbrot set viewing apps), there are some techniques that we’ll…
Mandelbrot: Rendering
In this series we’re going to build an app to view the Mandelbrot set. While this is not necessarily something that is likely to be of direct use to the majority of app developers (except for those that have a desire to develop their own Mandelbrot set viewing apps), there are some techniques that we’ll…
Colour Wheel – Part 3
In Android Weekly issue # 297 there was a link to a library named ColorPickerPreference which I found interesting. One aspect of it was a colour picker which included a colour wheel but I was mildly disappointed to see that it did not include a mechanism of adjusting the brightness value, and was implemented using…
Colour Wheel – Part 2
In Android Weekly issue # 297 there was a link to a library named ColorPickerPreference which I found interesting. One aspect of it was a colour picker which included a colour wheel but I was mildly disappointed to see that it did not include a mechanism of adjusting the brightness value, and was implemented using…
Blurring Images – Part 7
In the previous article we performed some simple optimisations which enormously improved the frame rate of our animations. However, we mentioned that increasing the size of the area that we wish to blur will slow the frame rate because the complexity of the blur operation will increase exponentially. In this article we’ll look at an…
Blurring Images – Part 6
In the previous article we looked at frame rates, and explored how we can measure them by adding some simple benchmarking logging. In this article we’ll look at implementing our dynamic blurring so that we can animate things, and optimising things to improve our framerate.
Blurring Images – Part 3
In the previous article we took a look at wiring up our blur method so that it was appended to the layout phase to ensure that it was called only following a layout change, and not in onDraw(). So why shouldn’t we call it in onDraw()? In this article we’ll perform some benchmarking which will…
Blurring Images – Part 1
There are a lot of cool effects that we can do in Android to manipulate images, and I cover some of these in my conference presentation for 2014 entitled Graphical Magic. One technique that I cover in the presentation is how to blur images and the example code uses RenderScript to perform the blur because…