One of the foundations of Material Design 2.0 is the ability to define shapes to reinforce the branding being applied to our apps. At first glance what we are able to control appears to be somewhat limited, but in this series we’ll go deeper down the rabbit hole to explore some of the more subtle…
Tag: androiddev
Material Shape: Living On The Edge
One of the foundations of Material Design 2.0 is the ability to define shapes to reinforce the branding being applied to our apps. At first glance what we are able to control appears to be somewhat limited, but in this series we’ll go deeper down the rabbit hole to explore some of the more subtle…
Material Shape: Gotchas
One of the foundations of Material Design 2.0 is the ability to define shapes to reinforce the branding being applied to our apps. At first glance what we are able to control appears to be somewhat limited, but in this short series we’ll go deeper down the rabbit hole to explore some of the more…
Material Shape: ShapeAppearance
One of the foundations of Material Design 2.0 is the ability to define shapes to reinforce the branding being applied to our apps. At first glance what we are able to control appears to be somewhat limited, but in this short series we’ll go deeper down the rabbit hole to explore some of the more…
AnimatedIcons: Share
There is a nice micro-animation library at useanimations.com which contains some useful animations which are particularly well suited for animated icons. These are all free to use and downloadable at Lottie animations. For those that already use Lottie they can use these animations as-is. However using them is apps which don’t use Lottie, or in cases where…
AsyncAndroid: Introduction To Renderscript
I released a video for the AsyncAndroid 2020 and this article contains some additional information on the subject matter of that video. I would strongly suggest that you give it a watch first. There’s also some great content from other folks, so please drop by – it’s all free content.
ConstraintLayout: Sized Align
ConstraintLayout is an extremely powerful thing, but is also somewhat complex because it has a number of different ways of working. For a while I struggled with one specific use-case which I felt must be possible, but could never quite get working as I wanted, and often had to go with a solution which felt…
D8 Desugaring
D8 replaced DX as the default dex compiler in Android Studio (and Android Gradle Plugin) 3.1. It runs faster than DX and produces smaller .dex files, but it’s also capable of some other nice stuff. In this post we’ll look at one of these: desugaring. We’ll explain what that is and what benefits it can…
Android 11: WindowInsets
Getting Window Insets working correctly can be tricky. It’s a subject that we’ve looked at before on Styling Android and we covered some of the complexity involved in that article. With the release of the developer previews of Android 11 there is a new API available for handling Window Insets and they are good! In…
AnimatedIcons: Archive
There is a nice micro-animation library at useanimations.com which contains some useful animations which are particularly well suited for animated icons. These are all free to use and downloadable at Lottie animations. For those that already use Lottie they can use these animations as-is. However using them is apps which don’t use Lottie, or in cases where…